![]() ![]() The game seems to have a REALLY tough time keeping up a proper framerate, just like the town areas in FFV Advance - except now, there's noticeable lag even in the indoor areas and dungeons. The color satuation bleeds so much on the world map, that it's downright hideous. I'm trying it out on a flash cart now, and yeah, I see what you mean about the brightness. ![]() I have no cluw what they mean by "new character classes", though it looks like the game may be giving "class names" to the character's professions. Has anyone gotten an import copy of FFVI who can confirm or deny this? As Angela pointed out in her Final Fantasy V review the opening music for FFV is a bit off from the original, but all the rest seems to be spot on. I wonder if the audio emulation extends to the rest of the game as well. Once the title screen popped up, NCS imediatetly noticed that the rich and resonant quality of the SFC music was missing." "As mentioned earlier, the quality of the music doesn't match up to the original SFC version and sounds slightly hollow and tinny. ![]() The visuals don't look any different from the SFC original, although the music suffers a bit in the translation." "Originally releaed in 1994 for the Super Famicom, Square updates the game with new dungeons, new character classes, and a bestiary. Only to read this in their mini review of the import copy of Final Fantasy VI GBA: I got up today, and checked NCS as per my usual routine. ![]()
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